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How Apple Will Use AR To Reinvent The Human-Computer Interface

by Tim Bakarin: Taking a careful look at how the company has reinvented the UI down through its history provides strong clues as to how it will do so again with AR glasses…

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As a technology industry analyst, I have had the privilege of covering Apple since 1981. During this period of time, I have watched Apple introduce new products and change leadership many times. I’ve delved deep into its product roadmaps and strategies. In the process I have learned a great deal about Apple’s culture and how its people think about advancing personal computing.

It’s in Apple’s DNA to continually deliver the “next” major advancement to the personal computing experience. Its innovation in man-machine interfaces started with the Mac and then extended to the iPod, the iPhone, the iPad, and most recently, the Apple Watch.

Now, get ready for the next chapter, as Apple tackles augmented reality, in a way that could fundamentally transform the human-computer interface.

With the Mac, Jobs and his team created a new computing design that included a mouse and a new software graphical user interface (GUI). In those days the PC was usually battleship gray, and consisted of a monitor, CPU unit, and a keyboard. It usually ran Microsoft’s text-based DOS OS. Jobs and Apple changed the paradigm by creating an all-in-one design in the original Mac, and added the mouse and a GUI to the OS. The company then extended the computing experience by adding a CD ROM drive, launching the era of multimedia computing. With the iPhone and iPad, Apple introduced a new way to interact with mobile devices. Instead of a mouse, it used finger touch for navigation.

The hardware design of Apple products has constantly evolved. At the same time, the software and UI have been pushed forward to harmonize with the hardware. This will continue as Apple moves into new technology areas.

As a technology industry analyst, I have had the privilege of covering Apple since 1981. During this period of time, I have watched Apple introduce new products and change leadership many times. I’ve delved deep into its product roadmaps and strategies. In the process I have learned a great deal about Apple’s culture and how its people think about advancing personal computing.

It’s in Apple’s DNA to continually deliver the “next” major advancement to the personal computing experience. Its innovation in man-machine interfaces started with the Mac and then extended to the iPod, the iPhone, the iPad, and most recently, the Apple Watch.

Now, get ready for the next chapter, as Apple tackles augmented reality, in a way that could fundamentally transform the human-computer interface.

With the Mac, Jobs and his team created a new computing design that included a mouse and a new software graphical user interface (GUI). In those days the PC was usually battleship gray, and consisted of a monitor, CPU unit, and a keyboard. It usually ran Microsoft’s text-based DOS OS. Jobs and Apple changed the paradigm by creating an all-in-one design in the original Mac, and added the mouse and a GUI to the OS. The company then extended the computing experience by adding a CD ROM drive, launching the era of multimedia computing. With the iPhone and iPad, Apple introduced a new way to interact with mobile devices. Instead of a mouse, it used finger touch for navigation.

The hardware design of Apple products has constantly evolved. At the same time, the software and UI have been pushed forward to harmonize with the hardware. This will continue as Apple moves into new technology areas.

Source: Fast Company

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